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GURPS Prime Directive Trick Taking every player gets one final

$26.67

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every player gets one final turn

how to play cards

The new prisoners are all specialists in one particular area: The Mason’s might knows no bounds

Players have personal cards that show what they can build

you are a group of explorers

GURPS Prime Directive Trick Taking every player gets one finalClean interior; moderate shelf & usage wear to cover & corners.

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